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Feed Animals Prototype

February 2022

The player controls a farmer that throws bananas, while animals spawn randomly across the stage. If the bananas touch the animals, they are "fed" and disappear.

The purpose of this prototype was to use:

  • If Statements

  • Instantiate

  • Invoke Repeating

  • Arrays

  • Destroy

  • Detect collisions

  • Spawn Manager

In the future, the vertical resolution can be increased so players can see the animals sooner. Power ups would be nice to help the player move quicker. Animations, like the farmer throwing food, or particle effects, when the food collides with the animals, would be a nice touch. Player death as a result of colliding with an animal would add some conflict.

Note: Completed as part of Unity's Junior Programmer Pathway. Mission 1, Unit 2 - Basic Gameplay. Assets provided through Unity.

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