




Food Clicker Prototype
March 2022
Click on the food! Not the bombs! Don't let any of the foods fall back down.
The purpose of this prototype was User Interface (UI).
-
UI keeps track of score
-
UI has a restart button, and buttons that change the difficulty of the game
-
UI features Title Screen and Game Over screen
-
Objects are spawned at the bottom with random torque, force, and position
Click on "Play Now" to see how I programmed this in more detail, and additional functionality that I added.
Notes for future improvement:
-
UI is challenging to program in general due to the location / size of text, that can get rearranged depending on the size of the screen.
Note: This project was completed as part of Unity's Junior Programmer course, Mission 3, Unit 5 - User Interface. Assets provided via Unity.