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Food Clicker Prototype

March 2022

Click on the food! Not the bombs! Don't let any of the foods fall back down.

The purpose of this prototype was User Interface (UI).

  1. UI keeps track of score

  2. UI has a restart button, and buttons that change the difficulty of the game

  3. UI features Title Screen and Game Over screen

  4. Objects are spawned at the bottom with random torque, force, and position

Click on "Play Now" to see how I programmed this in more detail, and additional functionality that I added.

Notes for future improvement:

  • UI is challenging to program in general due to the location / size of text, that can get rearranged depending on the size of the screen.

Note: This project was completed as part of Unity's Junior Programmer course, Mission 3, Unit 5 - User Interface. Assets provided via Unity.

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