



Rolly Ball Prototype
February 2022
Stay on the stage! Enemies will charge at you. Grab power ups to fend them off. More enemies spawn with every wave...
The purpose of this prototype was to use:
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IEnumerators / Coroutines to put a timer on the powerup
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ForLoops to spawn more enemies
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OnCollisionEnter to make enemies fly away with the powerup
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OnTriggerEnter to determine that the player has grabbed the powerup
I added additional functionality:
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PowerUp Indicator spins rapidly
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Enemies are more attracted to the player when they grab the PowerUp
Notes for future improvement:
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UI system to indicate number of waves / enemies.
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UI system that indicate how much time the player has left with the Power UP.
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Particle and sound effects upon colliding with enemies or picking up Power Up.
Click on "Play Now" to see how I programmed this in more detail, and additional functionality that I added.
Note: This project was completed as part of Unity's Junior Programmer course, Mission 2, Unit 4 - Gameplay Mechanics. Assets provided via Unity.