
Rolly Ball Prototype
February 2022
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Stay on the stage! Enemies will charge at you. Grab power ups to fend them off. More enemies spawn with every wave...
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The purpose of this prototype was to use:
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IEnumerators / Coroutines to put a timer on the powerup
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ForLoops to spawn more enemies
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OnCollisionEnter to make enemies fly away with the powerup
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OnTriggerEnter to determine that the player has grabbed the powerup
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I added additional functionality:
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PowerUp Indicator spins rapidly
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Enemies are more attracted to the player when they grab the PowerUp
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Notes for future improvement:
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UI system to indicate number of waves / enemies.
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UI system that indicate how much time the player has left with the Power UP.
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Particle and sound effects upon colliding with enemies or picking up Power Up.
Click on "Play Now" to see how I programmed this in more detail, and additional functionality that I added.
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Note: This project was completed as part of Unity's Junior Programmer course, Mission 2, Unit 4 - Gameplay Mechanics. Assets provided via Unity.


